<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>iq212.com Blog &#187; Game Design / Production</title>
	<atom:link href="http://iq212.com/blog2/index.php/category/game-designproduction/feed/" rel="self" type="application/rss+xml" />
	<link>http://iq212.com/blog2</link>
	<description>Games for Everyone</description>
	<lastBuildDate>Wed, 05 Jan 2011 20:20:05 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>Fours of Nature &#8211; Premium Deluxe Collector&#8217;s Edition</title>
		<link>http://iq212.com/blog2/2010/04/01/fours-of-nature-premium-deluxe-collectors-edition/</link>
		<comments>http://iq212.com/blog2/2010/04/01/fours-of-nature-premium-deluxe-collectors-edition/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 16:15:01 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/?p=89</guid>
		<description><![CDATA[4-01-2010  -  iQ212 is proud to announce the exclusive debut of our original puzzle game: Fours of NatureTM &#8211; Premium Collector&#8217;s Edition.  It is available for sale to download at select elite game sites.  Fours of Nature is a beautiful, nature inspired puzzle game that ruminates on the various Fours found in nature: seasons, elements, [...]]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2010/04/01/fours-of-nature-premium-deluxe-collectors-edition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crazy dream about old-school Maxis, and old fashioned EA</title>
		<link>http://iq212.com/blog2/2010/02/22/crazy-dream-about-old-school-maxis-and-old-fashioned-ea/</link>
		<comments>http://iq212.com/blog2/2010/02/22/crazy-dream-about-old-school-maxis-and-old-fashioned-ea/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 18:45:57 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/?p=85</guid>
		<description><![CDATA[Since I have been back from Casual Connect Europe in Hamburg I have had wacky dreams.  Maybe a bit of jet lag induced. Here is a dream I had last night.  EA (Electronic Arts &#8211; ERTS) gathered a bunch of Maxis alumni to discuss reviving old Maxis IP to help the EA bottom line in 2010. [...]]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2010/02/22/crazy-dream-about-old-school-maxis-and-old-fashioned-ea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Minna Mingle: Now &#8220;F-word&#8221; free!</title>
		<link>http://iq212.com/blog2/2008/12/10/minna-mingle-now-f-word-free/</link>
		<comments>http://iq212.com/blog2/2008/12/10/minna-mingle-now-f-word-free/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 18:11:28 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/2008/12/10/minna-mingle-now-f-word-free/</guid>
		<description><![CDATA[Last night was another of the incredible game-biz gatherings known as the Minna Mingle.  Jessica Tams and the Casual Games Association do a terrific job putting these events together, and bringing together people who love games.  It is nice to hang out and chat casually, without the overhead of powerpoint presentations, invoices, or term sheets.  [...]]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2008/12/10/minna-mingle-now-f-word-free/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Best new PC game this year: World of GOO</title>
		<link>http://iq212.com/blog2/2008/10/23/best-new-pc-game-this-year-world-of-goo/</link>
		<comments>http://iq212.com/blog2/2008/10/23/best-new-pc-game-this-year-world-of-goo/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 23:10:44 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/2008/10/23/best-new-pc-game-this-year-world-of-goo/</guid>
		<description><![CDATA[Original, fun, creative, addicting, innovative, well produced, beautifully designed, rewarding, compelling.  It is all that.  Congrats to the team at 2DBoy on this terrific game.  You gotta play World of Goo. ]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2008/10/23/best-new-pc-game-this-year-world-of-goo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Casual Games are Second Place</title>
		<link>http://iq212.com/blog2/2008/08/29/casual-games-are-second-place/</link>
		<comments>http://iq212.com/blog2/2008/08/29/casual-games-are-second-place/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 18:36:35 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/2008/08/29/casual-games-are-second-place/</guid>
		<description><![CDATA[In 1990, sociologist Ray Oldenburg put forth the notion of the “Third Place”.  Places are the anchors of a person’s life and socialization.  The first place is Home, the second is Work, and the Third Place is a neutral, social setting for friends, community, and interaction.  Examples of third places are Pubs, Malls, and Starbucks. [...]]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2008/08/29/casual-games-are-second-place/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Launching a Facebook app</title>
		<link>http://iq212.com/blog2/2008/04/21/launching-a-facebook-app/</link>
		<comments>http://iq212.com/blog2/2008/04/21/launching-a-facebook-app/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 20:46:56 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/2008/04/21/launching-a-facebook-app/</guid>
		<description><![CDATA[Three weeks ago iQ212 released EmoticonsTM, our first game.  As part of our multi platform launch strategy, Emoticons is on PC, web/facebook, and soon on mobile.  There are big differences between launching a PC or mobile game, and an app for the web.    Fortunately iQ212’s experience comes from diverse platforms.  Here is a bit of our [...]]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2008/04/21/launching-a-facebook-app/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The History of Match Three Games</title>
		<link>http://iq212.com/blog2/2008/04/01/the-history-of-match-three-games/</link>
		<comments>http://iq212.com/blog2/2008/04/01/the-history-of-match-three-games/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 09:48:41 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/2008/03/31/the-history-of-match-three-games/</guid>
		<description><![CDATA[Wow! I found this on the web today and had to share it.  Brief History of Match Three Games  Some guy wrote a long paper on the history of match three games.  Feel free to pass it along. Who knew?  I thought Gamehouse invented the Match Three game in 2001!  Turns out that Match Three games have [...]]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2008/04/01/the-history-of-match-three-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emoticons is LIVE today &#8211; April 1st, 2008!!</title>
		<link>http://iq212.com/blog2/2008/04/01/emoticons-is-live-today-april-1st-2008/</link>
		<comments>http://iq212.com/blog2/2008/04/01/emoticons-is-live-today-april-1st-2008/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 09:02:38 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/2008/04/01/emoticons-is-live-today-april-1st-2008/</guid>
		<description><![CDATA[Great news for Tuesday, Emoticons is available today!  We had one minor setback: as a cute, innovative, mass-market, puzzle game, no game portal would carry it.  But yesterday we redesigned it into a Hidden Object game and TODAY it is live on every game portal!  Check out the screenshot of the new Emoticons below.    ]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2008/04/01/emoticons-is-live-today-april-1st-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iQ212 launches our first game &#8211; Emoticons!</title>
		<link>http://iq212.com/blog2/2008/03/24/iq212-launches-our-first-game-emoticons/</link>
		<comments>http://iq212.com/blog2/2008/03/24/iq212-launches-our-first-game-emoticons/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 17:25:08 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/2008/03/24/iq212-launches-our-first-game-emoticons/</guid>
		<description><![CDATA[iQ212 has been in business for a year and we have finally launched our first game, EmoticonsTM.  It is an original puzzle game that is now available for PC and web/facebook, and will soon launch on mobile carriers.  Hopefully you will be seeing and hearing lots more about Emoticons as it spreads to new game [...]]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2008/03/24/iq212-launches-our-first-game-emoticons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>D&amp;D Creator Gary Gygax Passes Away at 69</title>
		<link>http://iq212.com/blog2/2008/03/04/dd-creator-gary-gygax-passes-away-at-69/</link>
		<comments>http://iq212.com/blog2/2008/03/04/dd-creator-gary-gygax-passes-away-at-69/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 19:36:25 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Game Design / Production]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iq212.com/blog2/2008/03/04/dd-creator-gary-gygax-passes-away-at-69/</guid>
		<description><![CDATA[Gary Gygax co-created Dungeons and Dragons in 1974.  His obituary today got me thinking and reminscing.  I was in elementary school in the late 70s when D&#038;D made it to California.  I recall my fourth grade teacher having to explain to me the difference between chain mail and postal mail!  As kids my friends and I [...]]]></description>
		<wfw:commentRss>http://iq212.com/blog2/2008/03/04/dd-creator-gary-gygax-passes-away-at-69/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.446 seconds -->

