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	<title>Comments on: Rick&#8217;s 10 Rules of Great Game Design</title>
	<atom:link href="http://iq212.com/blog2/index.php/2007/01/08/ricks-10-rules-of-great-game-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/</link>
	<description>Games for Everyone</description>
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		<title>By: Vaughn235</title>
		<link>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/comment-page-1/#comment-648</link>
		<dc:creator>Vaughn235</dc:creator>
		<pubDate>Thu, 05 Apr 2007 16:17:40 +0000</pubDate>
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		<description>&gt; What in the world are you talking about?

He&#039;s talking about the fact that the same resources and effort can be used to produce a good game or a really terrible one (as regularly happens in the industry) - it&#039;s all in the design. Design it right and prototype it right and it&#039;ll be worthwhile.</description>
		<content:encoded><![CDATA[<p>&gt; What in the world are you talking about?</p>
<p>He&#8217;s talking about the fact that the same resources and effort can be used to produce a good game or a really terrible one (as regularly happens in the industry) &#8211; it&#8217;s all in the design. Design it right and prototype it right and it&#8217;ll be worthwhile.</p>
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		<title>By: James</title>
		<link>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/comment-page-1/#comment-399</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 22 Feb 2007 19:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/#comment-399</guid>
		<description>Spot on! Great Article.</description>
		<content:encoded><![CDATA[<p>Spot on! Great Article.</p>
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		<title>By: Anonymous</title>
		<link>http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/comment-page-1/#comment-398</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 22 Feb 2007 16:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://iq212.com/blog2/2007/01/08/ricks-10-rules-of-great-game-design/#comment-398</guid>
		<description>&lt;i&gt;It takes just as much effort to build and ship a crappy game as a great one&lt;/i&gt;

What in the world are you talking about?</description>
		<content:encoded><![CDATA[<p><i>It takes just as much effort to build and ship a crappy game as a great one</i></p>
<p>What in the world are you talking about?</p>
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